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https://w.atwiki.jp/mrfrtech/pages/130.html
Market Highlights Cloud database is a database service which can be used in storing and managing files through the cloud. Enterprises can host databases on the cloud without access to hardware. The ability to scale business at a rapid pace using cloud is likely to lead to its adoption by businesses of all sizes. The global Cloud Database Market Growth report compiled by Market Research Future (MRFR) evaluates various growth opportunities and trends amid the COVID-19 pandemic and changes in business models for the period of 2020 to 2027 (forecast period). Market Scope The global cloud database market is expected to reach USD 21.66 billion growing at 46.78% CAGR over the forecast period. The advent of internet of things (IoT) and rise of cloud computing are major drivers of the market. Implementation of cloud databases for improving service, lowering cost, and expediting services can benefit the market. Rise in digitization of data and the move towards cloud by organizations of all sizes can be a golden opportunity for cloud database providers. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6847 Rise of application development and mass computing can drive the adoption of cloud databases by organizations making it easier for app developers in storing, migrating, and sharing data. The virtual nature of cloud databases allow it to recover from crashes and failures in programs quicker and the disposability nature can drive the market demand in the global cloud database market. It can cover machines and entire data centers. But concerns of data security can impede market growth. Competitive Outlook SAP AG, CenturyLink, CSC (Computer Science Corporation), Salesforce.com Inc., Google Inc., Oracle, Amazon.com, Rackspace Inc., IBM, and Microsoft are key players in the global cloud database market. Segmentation By database, the cloud database market is divided into SQL database and NoSQL database. By model, this market is segmented into service model and deployment model. By service model, the market is further segmented into private cloud, virtual private cloud, public cloud, and hybrid cloud. Deployment model segmentations include infrastructure as a service (IaaS), database as a service (DBaaS), and platform as a service (PaaS). By deployment model, the DBaaS segment can provide security to data with tight surveillance and software upgrades designed to maintain the integrity of data stored in the database. By component, the market is segmented into software and service. By software the market is segmented into database application builder, database encryption, data scaling and replication, backup and recovery, and others. By service, the market is segmented into training and consulting service, system and network integration service, and deployment and maintenance service. By organization size, the market is segmented into large enterprise and small and medium-sized enterprise. By end-user, the market is segmented into academic, BFSI, healthcare, IT and telecom, government, and others. Regional Analysis The regional analysis of cloud database market is considered for North America, Europe, Asia-Pacific, and the rest of the world. Implementation of IoT and increasing adoption of cloud-based services in North American countries such as the US and Canada is expected to dominate the cloud database market during the assessment period. Several investments and research and developments are taking place in the US owing to the increasing need for cloud database by the IT companies. This in turn ensures an enhanced cloud infrastructure coupled with the provision of network security for the cloud database users. Increase in the adoption of security based applications in Asia-Pacific is expected to enhance the cloud database market. Hence, Asia-Pacific is expected to be the fastest growing region in the market during the forecast period. Europe is expected to witness a significant growth in the market owing to the growing need for managed database solutions from the prominent IT companies investing in the European markets. Brows Full Report @ https //www.marketresearchfuture.com/reports/cloud-database-market-6847 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/empireonline/pages/20.html
要削除 スキル名 タイプ 効果範囲 効果時間 効果内容 Enlarge Assist チーム1名 4 Melee +20/Melee defense +20 接近攻撃力・防御力上昇 Heal Heal チーム1名 - Do SelfMax HP -10% points damage/Regenerate Max HP +10%HP 自分に自身の最大HPの10%ダメージ・相手に同ポイント分のHP回復 Weakening Curse 敵1名 2 Melee -50/Ranged -50/Down 接近攻撃・遠距離攻撃力低下、ダウン効果 Burning Hands Magic 敵十字の5体 2 HP -5/Sef magic hit +1/Burning 敵に炎のダメージ、炎の追加ダメージあり Acid Arrow Magic 敵1名 2 Do Max HP -1% points damage/Self magic hit +2/Poisoning 最大HPの1%のダメージ、毒の追加ダメージあり Fire Arrow Magic 敵1名 3 HP -20/Skill damage +20/Burning 敵に炎のダメージ、炎の追加ダメージあり Vampire Bite Curse 敵1名 - Do Max HP -1% points damage/Regenerate SelfMax HP +1% HP 最大HPの1%ダメージ、同ポイントのHP回復 Lightning Bolt Magic 敵1名 1 Curse resist -1/Element resist -1/Down element攻撃・curse攻撃の回避率低下、ダウン効果 Magic Missile Magic 敵1名 - Skill damage +40 敵へダメージ Icicle Magic 敵1名 1 HP -1/Self magic hit -40/Hold 敵へダメージ、麻痺効果 Blur Curse 敵1名 2 Attack speed -5/Physical hit -1/Down 攻撃速度低下・物理攻撃力低下・ダウン効果 Spider s Poison Curse 敵1名 3 Do Max HP -1% points damage/Poisoning 最大HPの1%ダメージ、毒の追加ダメージあり Chaos Curse 敵1名 2 HP -1/Chaos 敵へダメージ、混乱効果 Silence Curse 敵1名 1 HP -1/Silence 敵へダメージ、沈黙効果 Rage Assist チーム十字の5体 2 Melee +10/Up 接近攻撃力上昇、ダウン効果回復 Absorb Mana Curse 敵1名 - Do Max MP -1% /Regenerate Self Max MP +1% MP 最大MPの1%のMP減少、同ポイントのMP回復 Fire Ball Magic 敵十字の5体 1 HP -30/HP -30 敵に炎のダメージ Fire Wall Magic 2 敵縦1列の5体 HP -10/Burning 敵に炎のダメージ、炎の追加ダメージあり Deadly Touch Curse 敵1名 - Do Max HP -1% points damage 敵に最大HPの1%ダメージ Magic Wall Assist チーム全体 2 Element resist +2/Curse resist +2/Up element攻撃・curse攻撃への回避率上昇、ダウン効果回復 Fire Rain Magic 敵全体 1 HP -10/HP -10/Burning 敵全体に炎のダメージ、炎の追加ダメージあり Freezing Rain Magic 敵全体 2 Dodge -2/Attack speed -2/Down 回避率・攻撃速度低下、ダウン効果 Thunder Boom Magic 敵全体 1 Skill damage +20 敵全体にダメージ Remove Buff Assist 敵1名 1 RemoveUp,Invincible,Invalid magic attack,Invalid physical attack(melee/ranged),Continuous regenerate MP,Continuous regenerate HP 敵に掛かっている特殊効果を無効化 Remove Debuff Assist チーム1名 1 Remove debuff 味方に掛かっている不利な特殊効果を無効化 Doom Come Curse 敵全体 2 Element resist -1/Curse resist -1 element攻撃・curse攻撃への回避率低下 Hifing Assist 自分 2 HP -1/Invalid physical attack(melee/ranged) ダメージを受ける、敵からの物理攻撃(近接・遠距離)を無効化 Wail of Banshee Assist 敵全体 3 Element resist -1/Curse resist -1/Down element攻撃・curse攻撃への回避率低下、ダウン効果 Power Word,Kill Curse 敵全体 - Do Max HP -5% points damage/Do SelfMax HP -20% points damage 最大HPの5%ダメージ、自身の最大HPの20%のダメージ Level1 Enlarge Heal Weakening Burning Hands Acid Arrow Fire Arrow Vampire Bite Lightning Bolt Magic Missile Icicle Level2 Blur Spider s Poison Chaos Silence Rage Absorb Mana Fire Ball Level3 Fire Wall Deadly Touch Magic Wall Fire Rain Freezing Rain Thunder Boom Level4 Remove Buff Remove Debuff Level5 Level 6 Doom Come Hiding Wail of Banshee Power Work,Kill
https://w.atwiki.jp/pqjp/pages/78.html
?xml version="1.0"? TextLibrary Text tag="[Q0Q7_ACTION0]" Meet with Khalkus /Text Text tag="[Q0Q7_ACTION1]" Protect the Caravan /Text Text tag="[Q0Q7_ACTION2]" Battle against Dugog /Text Text tag="[Q0Q7_AMBUSH]" As you are making your way through the Hammer Pass, a band of Ogres leap out at you! /Text Text tag="[Q0Q7_BATTLE0]" Khalkus is impressed with the way you saved the Caravan. He joins you as a Companion. /Text Text tag="[Q0Q7_LOSE3]" You will need to defeat these Ogres before you can progress any further. /Text Text tag="[Q0Q7_LOSE4]" Dugog is too strong - you cannot get past him. You must try again. /Text Text tag="[Q0Q7_REWARD]" Dugog is dead, and the way into Dhun-Kor is clear. You take all of his treasure, including a huge Club that looks obviously magical. /Text Text tag="[Q0Q7_STEP1]" You must travel to the Hammer Pass and meet with Khalkus. /Text Text tag="[Q0Q7_STEP2]" You must travel to Theira and help the Caravan safely through. /Text Text tag="[Q0Q7_STEP3]" You must travel to Dhun-Kor and defeat Dugog, the two-headed Ogre. /Text Text tag="[Q0Q7_WIN3]" The Ogres have been defeated and you may travel down into the lands of Kor. /Text Text tag="[Q0Q7_DUGOG]" Dugog, the giant two-headed Ogre, stands at the gates of Dhun-Kor, blocking your way. /Text Text tag="[QUEST_Q0Q7_BATTLE0_FAIL]" The Wight has captured the Caravan. You must fight him again to capture it back. /Text Text tag="[QUEST_Q0Q7_QMHELP0]" This Wight is better equipped and armored than most. /Text Text tag="[QUEST_Q0Q7_QMHELP1]" This Ogre is wearing Chainmail armor for better protection. /Text Text tag="[QUEST_Q0Q7_QMHELP2]" Dugog, the two-headed Ogre, is the leader of the forces that have been attacking Agaria. Beware the second head! /Text /TextLibrary
https://w.atwiki.jp/touhoukashi/pages/190.html
【登録タグ Alstroemeria Records D Dolls Exserens - A selection of Alstroemeria Records nomico 少女綺想曲 ~ Dream Battle 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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https://w.atwiki.jp/usb_audio/pages/30.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 xi Table A-18 Extension Unit Control Selectors ...............................................................104 Table A-19 Endpoint Control Selectors ........................................................................104 Table B-1 USB Microphone Device Descriptor.............................................................106 Table B-2 USB Microphone Configuration Descriptor .................................................107 Table B-3 USB Microphone Standard AC Interface Descriptor....................................107 Table B-4 USB Microphone Class-specific AC Interface Descriptor ...........................108 Table B-5 USB Microphone Input Terminal Descriptor................................................109 Table B-6 USB Microphone Output Terminal Descriptor.............................................109 Table B-7 USB Microphone Standard AS Interface Descriptor (Alt. Set. 0) ................110 Table B-8 USB Microphone Standard AS Interface Descriptor....................................110 Table B-9 USB Microphone Class-specific AS General Interface Descriptor .............111 Table B-10 USB Microphone Type I Format Type Descriptor......................................111 Table B-11 USB Microphone Standard Endpoint Descriptor.......................................112 Table B-12 USB Microphone Class-specific Isoc. Audio Data Endpoint Descriptor ..112 Table B-13 USB Microphone Manufacturer String Descriptor.....................................112 Table B-14 USB Microphone Product String Descriptor..............................................113 Table C-1 USB Telephone Device Descriptor ...............................................................115 Table C-2 USB Telephone Configuration Descriptor ...................................................116 Table C-3 USB Telephone Standard AC Interface Descriptor......................................117 Table C-4 USB Telephone Class-specific Interface Descriptor ...................................117 Table C-5 USB Telephone Input Terminal Descriptor (ID1) .........................................118 Table C-6 USB Telephone Input Terminal Descriptor (ID2) .........................................118 Table C-7 USB Telephone Input Terminal Descriptor (ID3) .........................................119 Table C-8 USB Telephone Output Terminal Descriptor (ID4) ......................................119 Table C-9 USB Telephone Output Terminal Descriptor (ID5) ......................................120 Table C-10 USB Telephone Output Terminal Descriptor (ID6) ....................................120 Table C-11 USB Telephone Selector Unit Descriptor (ID7) ..........................................121 Table C-12 USB Telephone Selector Unit Descriptor (ID8) ..........................................121 Table C-13 USB Telephone Selector Unit Descriptor (ID9) ..........................................122 Table C-14 USB Telephone Standard Interface Descriptor (Alt. Set. 0).......................123 Table C-15 USB Telephone Standard AS Interface Descriptor ....................................123 Table C-16 USB Telephone Class-specific AS Interface Descriptor............................123 Table C-17 USB Telephone Type I Format Type Descriptor ........................................124 Table C-18 USB Telephone Standard Endpoint Descriptor.........................................124 Table C-19 USB Telephone Class-specific Isoc. Audio Data Endpoint Descriptor ....125 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 xii Table C-20 USB Telephone Standard Interface Descriptor (Alt. Set. 0).......................125 Table C-21 USB Telephone Standard AS Interface Descriptor ....................................126 Table C-22 USB Telephone Class-specific AS Interface Descriptor............................126 Table C-23 USB Telephone Type I format type descriptor...........................................127 Table C-24 USB Telephone Standard Endpoint descriptor .........................................127 Table C-25 USB Telephone Class-specific Isoc. Audio Data Endpoint Descriptor ....127 Table C-26 USB Telephone Manufacturer String Descriptor .......................................128 Table C-27 USB Telephone Product String Descriptor ................................................128 Table 5-28 Set Interface Request Values.......................................................................129 Table C-29 Set Selector Unit Control Request Values .................................................129 Table C-30 Get Selector Unit Control Request Values.................................................130 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 xiii List of Figures Figure 3-1 Input Terminal Icon ........................................................................................21 Figure 3-2 Output Terminal Icon .....................................................................................22 Figure 3-3 Mixer Unit Icon................................................................................................22 Figure 3-4 Selector Unit Icon ...........................................................................................23 Figure 3-5 Feature Unit Icon ............................................................................................23 Figure 3-6 Up/Down-mix Processing Unit Icon...............................................................24 Figure 3-7 Dolby Prologic Processing Unit Icon ............................................................25 Figure 3-8 3D-Stereo Extender Processing Unit Icon.....................................................25 Figure 3-9 Reverberation Processing Unit Icon..............................................................26 Figure 3-10 Chorus Processing Unit Icon.......................................................................26 Figure 3-11 Dynamic Range Compressor Transfer Characteristic ................................27 Figure 3-12 Dynamic Range Compressor Processing Unit Icon ...................................27 Figure 3-13 Extension Unit Icon ......................................................................................28 Figure B-1 USB Microphone Topology .........................................................................105 Figure B-2 USB Microphone Descriptor Hierarchy.......................................................106 Figure C-1 USB Telephone Topology ...........................................................................114 Figure C-2 USB Telephone Descriptor Hierarchy.........................................................115 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 14 1 Introduction 1.1 Scope The Audio Device Class Definition applies to all devices or functions embedded in composite devices that are used to manipulate audio, voice, and sound-related functionality. This includes both audio data (analog and digital) and the functionality that is used to directly control the audio environment, such as Volume and Tone Control. The Audio Device Class does not include functionality to operate transport mechanisms that are related to the reproduction of audio data, such as tape transport mechanisms or CDROM drive control. Handling of MIDI data streams over the USB is directly related to audio and thus covered in this document. 1.2 Purpose The purpose of this document is to describe the minimum capabilities and characteristics an audio device must support to comply with the USB. This document also provides recommendations for optional features. 1.3 Related Documents · Universal Serial Bus Specification, 1.0 final draft revision (also referred to as the USB Specification). In particular, see Section 9, “USB Device Framework.” · Universal Serial Bus Device Class Definition for Audio Data Formats (referred to in this document as USB Audio Data Formats). · Universal Serial Bus Device Class Definition for Terminal Types (referred to in this document as USB Audio Terminal Types). · ANSI S1.11-1986 standard. · MPEG-1 standard ISO/IEC 111172-3 1993. · MPEG-2 standard ISO/IEC 13818-3 Feb. 20, 1997. · Digital Audio Compression Standard (AC-3), ATSC A/52 Dec. 20, 1995. (available from http //www.atsc.org) · ANSI/IEEE-754 floating-point standard. · ISO/IEC 958 International Standard Digital Audio Interface and Annexes. · ISO/IEC 1937 standard. · ITU G.711 standard. 1.4 Terms and Abbreviations This section defines terms used throughout this document. For additional terms that pertain to the Universal Serial Bus, see Section 2, “Terms and Abbreviations,” in the USB Specification. Audio Channel Cluster Group of logical audio channels that carry tightly related synchronous audio information. A stereo audio stream is a typical example of a two-channel audio channel cluster. Audio Control Attribute Parameter of an Audio Control. Examples are Current, Minimum, Maximum and Resolution attributes of a Volume Control. Audio Control Logical object that is used to manipulate a specific audio property. Examples are Volume Control, Mute Control, etc. Audio data stream Transport medium that can carry audio information. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 15 Audio Function Independent part of a USB device that deals with audiorelated functionality. Audio Interface Collection (AIC) Grouping of a single AudioControl interface, zero or more AudioStreaming interfaces and zero or more MIDIStreaming interfaces that together constitute a complete interface to an audio function. AudioControl interface (ACI) USB interface used to access the Audio Controls inside an audio function. AudioStreaming interface (ASI) USB interface used to transport audio streams into or out of the audio function. Entity Addressable logical object inside an audio function. Extension Unit (XU) Applies an undefined process to a number of logical input channels. Feature Unit (FU) Provides basic audio manipulation on the incoming logical audio channels. FUD Acronym for Feature Unit Descriptor. Input Pin Logical input connection to an Entity. Carries a single audio channel cluster. Input Terminal (IT) Receptacle for audio information flowing into the audio function. ITD Acronym for Input Terminal Descriptor. Logical Audio Channel Logical transport medium for a single audio channel. Makes abstraction of the physical properties and formats of the connection. Is usually identified by spatial location. Examples are Left channel, Right Surround channel, etc. MIDIStreaming interface (MSI) USB interface used to transport MIDI data streams into or out of the audio function. Mixer Unit (MU) Mixes a number of logical input channels into a number of logical output channels. MUD Acronym for Mixer Unit Descriptor. OTD Acronym for Output Terminal Descriptor. Output Pin Logical output connection to an Entity. Carries a single audio channel cluster. Output Terminal (OT) An outlet for audio information flowing out of the audio function. Processing Unit (PU) Applies a predefined process to a number of logical input channels. PUD Acronym for Processing Unit Descriptor. Selector Unit (SU) Selects from a number of input audio channel clusters. SUD Acronym for Selector Unit Descriptor. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
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Multiplayer The Stonehenge Chronicles - JANUARY 21, 2008 North America and Europe Only The Stonehenge Chronicles Update Notes Happy New Year! 2008 is upon us, and we’re thrilled to be kicking it off with our first major update – the Stonehenge Chronicles. We’ve got a lot in store for all of our players, so let’s get to it! In this update, you’ll see the first of the big balance sweeps we’re doing on all of the character classes. Both the Guardian and the Evoker got a lot of attention this time around, and we hope that players of those classes will dig into how the classes play now. We’re making it simple for these players to get a handle on the new balances by allowing them to completely respec their characters. PvP is starting to get more attention with the introduction of the Dueling Arena. This both makes dueling easier to accomplish and also gives us a better and more accurate way to track play habits and stats – a key to really increasing this section of the game. There’s also a whole slew of other overall improvements, tweaks, and additions, so take a couple of minutes to go through the release notes and see what’s new. For our Subscription Members, we’re opening the portal to Stonehenge! This is a completely new area that not only has new items and monsters, but also completely new ways to experience the game. The Essence Caves are the first of our non-linear style of play. You can repeat this long quest chain multiple times throughout the career of your character as it scales with your character (or party) level. The rewards are rich and many of them are unique to the Stonehenge area. The Wild is also a new type of game play since it is focused exclusively on group play. You need big groups to have success out there – and the deeper you get, the harder it gets. It’s time to get your friends together! We’ve got lots more in store, and we’re working on every aspect of the game. Thank you all for your support over the past couple of months. We’re listening and doing all we can to make Hellgate London what we all want. See you online! --- General Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time. All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts. 激しくスキル調整したクラスがあるんで、スキル振りなおしのアイテムあげよう。ただし、課金者には全キャラあげよう。 PvP A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there. When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device. Players can still duel in other areas by joining the same party and activating their /pvp flag as before. Group Play Increased experience and treasure bonus for groups. Characters now receive more experience and treasure on a greatly accelerated scale based on number of players in a group. Fixed a bug where grouped players that were separated from the rest of their party were receiving extra experience for all of the other group members. Graphics Templar melee animations have been tweaked for smoother combat flow. Memory Manager Party members will now show up in higher resolutions. Players will not see the change until they move to a different zone and users must have Textures at least set to High. User Interface The Mini Map is now set to the top right of the screen with character state icons appearing below. The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window. The LFG interface has received new functionality. To activate the LFG Interface, simply press the ‘P’ key.The screen has been re-arranged to allow for more information and additional features. Party Leaders can advertise existing groups to add new members. Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join. New search filters have been added to better find the right group dynamic. Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface. Skills There are a wide variety of balance tweaks across the Templar and Cabalist factions. Cabalist Brom s CurseThis spell now heals a fixed amount based on the attacker s level instead of being based on a percentage of the attacker s health. The rank progression of this spell has been adjusted. Brom s Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by 12.5% per rank. This spell may now be cast while moving. The range of Brom s Curse has been increased to 20 meters. AfterlifeThe power cost of this spell has been reduced. Elemental DrainThe power cost of this spell has been greatly reduced. The casting time has been reduced by 1 second. Word of FearThe Fear Attack Strength of this spell now properly scales with the caster s level. The base Fear Attack Strength of this spell has been increased by 25%. The rank progression of this spell has been adjusted. Word of Fear now gains 33% more Fear Attack Strength per rank. Evoker Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank. Spectral CurseSpectral Curse now also reduces targets movement speed by 10%. The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and movement speed penalty increased by 5% per rank. This spell may now be cast while moving. The power cost of has been reduced substantially, and the range has been increased to 20 meters. The explosion damage caused by Spectral Curse has been increased. Drain PowerThe damage of this spell has been increased significantly. Drain LifeThe damage of this spell has been doubled. Arcane ShieldThe rank progression of this spell has been adjusted, providing slightly less shields at lower ranks. Arcane Shield is unaffected by the Evoker s movement. This spell now lasts for 10 seconds with a 25 second recast time. Concentrate DamageThe rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage s new damage bonus progression surpasses its previous curve damage bonus progression at rank 4. Summon EmberThe rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks. The Ember s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased. FirestormThe rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3. The Ignite Attack Strength of this spell has been reduced. The range of this spell has been increased to 10 meters. FlameshardsThe Flameshards spell has been re-worked. The number of shards fired is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased slightly to take damage stacking into account. Increased ranks in Flameshards now increases each shard s Ignite Attack Strength by 25%. The spells now has a cool-down time of 2 seconds. This spell s power cost has been decreased. The base Ignite Attack Strength of this spell has been increased by 25%. The range of this spell has been increased to 25 meters. The explosion delay of Flameshards has been decreased to 1 second. HellfireThis spell s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost. This spell now has a cool-down time of 2 seconds. The damage and Ignite Attack Strength of this spell have been increased substantially. The range of Hellfire has been decreased to 25 meters. The targeting of this spell has been fixed. Spectral BoltThe rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased. The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second. The cooldown of Spectral Bolt has been decreased to 1 second. The base Phase Attack Strength of this spell has been increased by 25%. Spectral LashThe damage of this spell has been increased by 35%. Spectral Lash MasteryThe damage of the explosion caused by this spell has been doubled. The rank bonus of this spell is now applied to the explosion effect properly. Lightning FieldThe damage of the Lightning Field has been increased substantially. The power cost of this skill has been decreased. This spell now has a cool-down time of 2 seconds. The rank bonus tooltip now properly displays a 15% instead increase in radius. The splash damage of the initial effect has been increased by an additional 17%. TempestThe casting time, power cost, and cool-down of Tempest have been decreased. The base damage of Tempest has been decreased. The strike frequency bonus per rank of Tempest has been decreased to 10% per rank. Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters. The rank bonus of this spell now properly increases the frequency of lightning strikes. Arc LegionThe rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength and Shock Effect Damage of Arc Legion by 25%. The range of this spell has been fixed at 18 meters. The damage of this spell has been increased. DemonspineThe rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank. The power cost of this spell has been decreased. The damage of this skill has been increased. The base Stun Attack Strength of Demonspine has been increased by 20%. BoneshardsThe rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank. The damage of this spell has been increased by 60%. The cooldown of this skill has been decreased to 6 seconds. The base Stun Attack Strength of Boneshards has been increased by 25%. The power cost of this skill has been increased. SkullsplitterThe rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank. Skullsplitter now explodes into a significantly more predictable nova pattern. The power cost and cool-down of this spell have been slightly decreased. Venomous SpiritThe damage of this spell has been increased and the power cost has been decreased. The Fear Attack Strength of this spell now scales properly with the caster s level and has been increased significantly. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration. The travel speed of the Venomous Spirit has been increased significantly. Venom ArmorSeveral bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed. The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target. The initial armor provided by this spell has been decreased, but the absolute bonus to armor per rank has been increased, reaching the previous maximum armor bonus at rank 10. SwarmThe rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%. The cool-down of this spell is now fixed at 6 seconds. The power cost of this spell has been decreased significantly. Templar Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras. Aura of PowerThe power regeneration granted by Aura of Power has been decreased. At rank 10, Aura of Power grants 94% of the power it gave previously.AoP Rank10で以前の94%程度、つまり弱体化。 Blademaster Call of the ChosenThe Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster s level.Taunt/Fearスキルの強さが、キャラレベルに合うようにで調整された。 Guardian Aura of RenewalThe initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.以前と比べて、Rank1は弱体化、Rank10は強化。 Aura of DefenseThe armor bonus granted by Aura of Defense has been decreased.AoD弱体化(以前の半分くらい)。 Aura of SalvationThe initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.AoRと同じ。 Grand AuraThis skill now provides an equal percentage increase to the Guardian s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.20/30/40/50/60 - 12/24/36/48/60 ChallengeThe Taunt Attack Strength of this skill now properly scales with the Guardian s level.Tauntの強さのベースが、キャラレベルに見合った強さになった。 DenounceThe Taunt Attack Strength of this skill now properly scales with the Guardian s level.Challengeと同じ。 Quests Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy. Items Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items. Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes. All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same. The Stun Defense granted by the Gyro Stabilizer has been increased. Health and Power injectors now show up in high level stations. Fire Extinguishers now give the appropriate Ignite Defense. Monsters Monsters with the Infested ability have had their damage reduced. Crafting The limit on number of times an item can be upgraded has been raised to 10. Upgrading an item takes 50% less resources. A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items. The number of Nanoshards required to upgrade an item increases each time the same item is upgraded. Fixes The mini-game now has a timer. This is partly a fix for characters at level 50 who have finished all the quests and get the quest icon and therefore cannot finish it. Fixed a bug where characters would not save when they killed 65,534 monsters in one session. Grappler no longer changes a character’s position in PvP. Fixed a rare bug where equipping the Cleanser and a shield can delete the shield. Fixed a rare bug where Templar could equip both the Cleanser and a shield. --- Special Subscriber Features Stonehenge is a new, non-linear adventuring area that can be accessed through a special portal in Templar Base. The quests and areas around Stonehenge scale in difficulty to challenge characters of any level. This is to allow players to return to this section of the world numerous times and complete the longer associated quests, missions, and raid areas. Stonehenge itself is a new hub that holds a larger number of players than most Underground Stations. There are new NPCs, new quests, and most importantly, new adventuring areas that are unlike anything within the confines of London. Quests A new series of non-linear quests introduce the area surrounding the great druidic monument of Stonehenge. The Caste Caves These mystic caves can be found in the wilderness areas outside of Stonehenge. Each caste of demon - Beast, Necro, Spectral, and Primus – has a powerful overlord that resides in these caves. The caves themselves are sealed by the essential aspect of their master’s caste. These caves cannot be entered until the essence of five (5) Champions of the matching demonic caste has been collected. Essence can be collected from any Champion, so adventuring above and below the streets of London may gain you the keys to unlocking these special areas. Once a character has gathered the required essence of a single Caste, they can either solo or lead a party into the caves and battle against the resident overlord. Not only are there great and special riches to be won, but the head of the caste overlord is also claimed. Once a character has collected the heads of the Beast, Necro, Spectral, and Primus overlords, the adventure continues. Moloch’s Lair A great and powerful Demon known as Moloch resides in the rough countryside surrounding Stonehenge, and only the worthy may enter his domain. Characters that have collected the heads of the Beast, Necro, Spectral, and Primus overlords can then make their way deep into the realms of Moloch, the Pit Baron. Moloch has very unique items that can only be won by defeating him in combat, so the journey to his defeat can be well worth the effort. His soul is eternal, however, so the process of opening his sanctum and destroying his corporeal form is a never-ending challenge. The Wild The other main area that lies outside of Stonehenge is known only as The Wild. The challenges here are far greater than anywhere else in or around London, requiring raiding parties to properly navigate them. The Wild is divided into three increasingly difficult sections that are balanced for parties of six, seven, and eight. This is regardless of the number of characters that enter The Wild, so while you could try to make your way slowly with a smaller group, the going will not be easy. Items There are new weapons and armor that can only be found in the areas surrounding Stonehenge. These new items have very different appearances from those found within London, so keep a sharp lookout for them. 13 new base weapon types divided amongst the Templar, Cabalist, and Hunters. Each faction also has two all-new Helmet types. Environments Apart from the settlement that has secreted itself at the Stonehenge triliths, there are numerous new areas to explore. Chief amongst these are the various Caste Caves and grand expanses and dark forests of The Wild. There are also new undergrounds and interiors to explore scattered throughout the countryside. Monsters The areas around Stonehenge also have spawned new Demons. The Winged Imps rain death down from the skies and swoop in to sever heads of those foolish enough to seek them out. Burning Fiends move amongst the underbrush and between the windswept trees. Moloch, the Pit Baron, also makes his fiery presence felt for the first time. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
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Freeman Chilton's Diagnostic Trouble Code Manual/Covers 1987-89 Domestic and Import Vehicles/Motor Age Professional Technician's Edition (Chilton's Diagnostic Trouble Code Manual Motor/Age Professional Mechanics Edition) Kerry A. FreemanPeter M. ContiW. Calvin Settle Chilton's 1988 Labor Guide and Parts Manual/1984-1988/Motor-Age Professional Mechanic's Edition (Chilton Labor Guide Manual) Kerry A. Freeman Chilton's Transmission Service Manual, 1989 Import Cars Trucks Kerry A. Freeman Chilton's Import Wiring Diagrams Manual 1990 Passenger Cars/Motor Age Professional Technician's Edition (Chilton's Import Wiring Diagrams Manual) Kerry A. FreemanPeter M. ContiW. Calvin Settle Chilton's Medium Duty Truck Service Manual/1992/Domestic and Import Trucks/Professional Technician's Edition Kerry A. Freeman Chilton's 1989 Labor Guide and Parts Manual/1985-1989/Motor/Age Professional Mechanic's Edition (Chilton Labor Guide Manual) Kerry A. Freeman Chilton's Chassis Electronics Service Manual/Ford Motor Company Cars and Light Trucks 1991-93/Professional Technician's Edition Kerry A. FreemanPeter M., Jr. Conti? Chilton's Wiring Diagrams Manual 1991 Domestic Cars/Motor Age Professional Technician's Edition (Chilton's Wiring Diagrams Manual Domestic Cars) Kerry A. Freeman Chilton's 1995 Automotive Service Manual/Chilton's 1995 Quick Specs Manual Supplement Kerry A. Freeman Chilton's 1995 Labor Guide and Parts Manual (Chilton Labor Guide Manual) Kerry A. Freeman Chilton's Truck and Van Service Manual/1988/1982-1988/Motor-Age Professional Mechanic's Edition/Domestic and Import Light Trucks/Pbn 7232 Kerry A. Freeman Chilton's Air Conditioning and Heating Labor Guide/1993 Domestic Cars, Import Cars and Light Trucks Kerry A., S.A.E. Freeman? Chilton's Heavy Duty Truck Service Manual/1992/Professional Technician's Edition/Domestic and Imported Trucks Kerry A. Freeman Chilton's 1994 Automotive Service Manual/1990-94/Motorage Professional Technician's Edition/Chilton's 1994 Quick Specs Manual Kerry A. Freeman Chilton's 1994 Labor Guide and Parts Manual/1990-94/Motorage Professional Technician's Edition (Chilton Labor Guide Manual) Kerry A. Freeman Chilton's 1993 Labor Guide and Parts Manual/Motor Age Professional Technician's Edition (Chilton Labor Guide Manual) Kerry A Freeman?Peter M. Conti Chilton's 1989 Import Labor Guide and Parts Manual 1982-89 Motor/Age Professional Mechanics Edition (Chilton's Import Labor Guide and Parts Manual) Kerry A. Freeman Chilton's 1993 Import Labor Guide and Parts Manual/1989-93 (Chilton's Import Labor Guide and Parts Manual) Kerry A. Freeman Chilton's 1993 Emission Controls Manual/Domestic and Import Cars and Trucks (Chilton's Emission Controls Manual) Kerry A. Freeman Chilton's Isuzu Amigo/Pick-Ups/Rodeo/Trooper 1981-96 Repair Manual (Chilton's Total Car Care Manual) Kerry A. Freeman Chilton's Import Automotive Service Manual/1993/1989-93 Kerry A. Freeman Chilton's 1994 Import Labor Guide and Parts Manual/1990-94 (Chilton's Import Labor Guide and Parts Manual) Kerry A. Freeman Chilton's 1996 Labor Guide and Parts Manual (Chilton Labor Guide Manual) Kerry A. FreemanDean F., Jr Morgantini?Nicholas D Andrea?W. Calvin, Jr. Settle? Chilton's Chassis Electronics Service Manual Acura, Dalhatsu, Honda, Hyundai, Infiniti, Isuzu, Lexua (Motor Age Professional Technician's Edition) Kerry A. FreemanPeter M. ContiW. Calvin Settle
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【登録タグ A C-CLAYS Vivace -ヴィヴァーチェ- 厄神様の通り道 ~ Dark Road 小峠 舞 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
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原文 http //www.mydefrag.com/Scripts-FileBoolean.html 更新日 2010/12/12 (ここで取り扱っている内容の原文をコピーした日付です) NOT Logically negate (invert) a file boolean. If the boolean is true then the result is false, and if the boolean is false then the result is true. Syntax not ( FILEBOOLEAN ) Example FileSelect not ( Name("*.zip") or Name("*.arj") ) FileActions ... FileEnd See also FileSelect FileBoolean FileActions NotToBeIndexed Select all the items that have the "NotToBeIndexed" attribute set (yes) or not set (no). This attribute is used by the Windows content indexing service and indicates that the item is not to be indexed. Syntax NotToBeIndexed(yes) NotToBeIndexed(no) Example FileSelect # Select all the items that have the "NotToBeIndexed" attribute. NotToBeIndexed(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Offline Select all the items that have the "offline" attribute set (yes) or not set (no). This attribute is used by the Windows Remote Storage service and indicates that the file data is physically moved to offline storage. Syntax Offline(yes) Offline(no) Example FileSelect # Select all the items that do not have the "Offline" attribute. Offline(no) FileActions .... FileEnd See also FileSelect FileBoolean FileActions OR Logical OR of two file booleans. The result is true if at least 1 of the booleans is true. Syntax FILEBOOLEAN or FILEBOOLEAN FILEBOOLEAN | FILEBOOLEAN FILEBOOLEAN || FILEBOOLEAN Example FileSelect Size(10000000,0) or LastAccess("","1 month ago") FileActions ... FileEnd See also FileSelect FileBoolean FileActions Readonly Select all the items that are read-only (yes) or not read-only (no). Syntax Readonly(yes) Readonly(no) Example FileSelect # Select all the items that are read-only. Readonly(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions SelectNtfsSystemFiles Select all the NTFS system files. These files are usually not visible, but they exist on all NTFS disks. The function selects all the files that are in the root directory of the volume and have a name that begins with "$" (dollar sign), except for "$RECYCLE.BIN", and all files in the $Extend folder and it s subfolders. * This function is intended to be used together with the * PlaceNtfsSystemFiles fileaction. Inode Filename Description 0 $MFT Master File Table - An index of every file. 1 $MFTMirr A backup copy of the first 4 records of the MFT. 2 $LogFile Transactional logging file. 3 $Volume Serial number, creation time, dirty flag. 4 $AttrDef Attribute definitions. 6 $Bitmap Contains volume s cluster map (in-use vs. free). 7 $Boot Boot record of the volume. 8 $BadClus Lists bad clusters on the volume. 9 $Quota [Windows NT only] Quota information. 9 $Secure Security descriptors used by the volume. 10 $UpCase Table of uppercase characters used for collating. 11 $Extend A directory for $ObjId, $Quota, $Reparse, $UsnJrnl. $Extend\$ObjId Unique Ids given to every file. $Extend\$Quota Quota information. $Extend\$Reparse Reparse point information. $Extend\$UsnJrnl USN Journal. $Extend\$RmMetadata Transactional data. Syntax SelectNtfsSystemFiles(yes) SelectNtfsSystemFiles(no) Example FileSelect # Select all the NTFS system files. SelectNtfsSystemFiles(yes) FileActions # Place the selected files, sorted by their full path. PlaceNtfsSystemFiles(Ascending,MftSize * 0.1) FileEnd See also PlaceNtfsSystemFiles ReclaimNtfsReservedAreas Size Select all the items that have a size in bytes between the minimum (first number) and maximum (second number). If the second number is zero then the maximum is infinity. * Sparse files can have a larger size than what they are actually using on the disk. Syntax Size(NUMBER , NUMBER) Example FileSelect # Select all files with a size up to 10 gigabyte. Size(0,10000000000) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Smallest Select the smallest items (size in bytes). The argument is the number of items to be selected. Syntax Smallest(NUMBER) Example FileSelect # Select the 10 smallest files on the disk. Smallest(10) FileActions .... FileEnd See also Largest FileSelect FileBoolean FileActions SmallestFragmentSize Select all the items that have a smallest fragment with a size (in bytes) between the minimum (first number) and the maximum (second number). If the second number is zero then the maximum is infinity. Syntax SmallestFragmentSize(NUMBER , NUMBER) Example FileSelect # Select all the items that have a smallest fragment between 100 and 1000 bytes in size. SmallestFragmentSize(100,1000) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Sparse Select all the items that are sparse (yes) or not sparse (no). Syntax Sparse(yes) Sparse(no) Example FileSelect # Select all the items that are sparse. Sparse(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions System Select all the items that have the "system" attribute set (yes) or not set (no). This attribute is used by Windows to indicate items that are part of Windows, or that are used exclusively by Windows. This definition includes files such as the pagefile, "desktop.ini" files, just about everything in the Windows folder (including infrequently used stuff), temporary files, files in the recycle bin, and lot s of other stuff. Syntax System(yes) System(no) Example FileSelect # Select all the items that have the "System" attribute. System(yes) FileActions .... FileEnd Tip You can get a list of all the system files on the C disk with the following Windows commandline dir /A S /S c See also FileSelect FileBoolean FileActions Temporary Select all the items that have the "temporary" attribute set (yes) or not set (no). This attribute is used by Windows to indicate temporary items. The file system will attempt to keep all of the data in memory for quick access, rather than flushing it back to mass storage. Syntax Temporary(yes) Temporary(no) Example FileSelect # Select all the items that have the "Temporary" attribute. Temporary(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Unmovable Select all the items that MyDefrag could not move. MyDefrag initially assumes that all items on disk are movable. Only after the Windows defragmentation API has refused to move an item will an item be "unmovable". Syntax Unmovable(yes) Unmovable(no) Example FileSelect # Select all the items that have the "Unmovable" attribute. Unmovable(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Virtual Select all the items that have the "virtual" attribute set (yes) or not set (no). Syntax Virtual(yes) Virtual(no) Example FileSelect # Select all the items that have the "Virtual" attribute. Virtual(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions
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ActiveStateに行きます。 Windows (x86)の場所にMSI 15.5MBがあるので クリックしてDLしてください。 上記の文字のうち、MSI の部分を直接クリックしても、同じものがダウンロードできます。 ダウンロードした本体 ActivePerl-5.8.8.820-MSWin32-x86-274739.msi をダブルクリックします。 ActivePerl 5.8.8 Build 820 Setup Welcome to the ActivePerl 5.8.8 Build 820 Setup Wizard と表示されたら Next をクリックします。 End-User License Agreement 画面で I accept the terms in the License Agreement をチェックして、Next をクリックします。 Custom Setup 画面で、 枠の中にハードディスクのアイコンがいくつか表示されていて、それぞれに名前がついています。 すでに、すべてハードディスクにインストールする設定になっていますので、そのままにしておきます。 同じ Custom Setup 画面で、左下方に Location C \Perl\ と記述されています。その右の Browse をクリックして、 Folder name に入力してあるC \Perl\を C \usr\local\ に変更して、OK します。Location C \Perl\ が C \usr\local\ に変わります。 パスはこれだけ。最後に bin\ とか Perl\ などをつけないこと。 C \usr\local\ という形にフォルダが自動作成され、 bin フォルダに入っている perl 実行ファイルがそこに置かれる結果、perl へのパスは C \usr\local\bin\perl、つまり /usr/local/bin/perl になります。多くのプロバイダでのPerlへのパスと同じく、 GIスクリプトの先頭行の記述するローカルサーバのPerlへのパス次のようになります。 #!/usr/local/bin/perl #!/usr/bin/perlの場合は、 C \usr\ とだけ入力して、 C \usr\ に変更してください。 Next をクリします。 次の Choose Setup Options 画面で、 Add Perl to the PATH environment variable と Create Perl file extension association にチェックマークが付いているか確認してNextをクリックします。 次のReady to Install画面でInstallをクリックします。 ファイルのコピーが始まって Installing ActivePerl 5.8.0 Build 806 と表示されている間、待ってください。 画面が変わり、表示が Completing the ActivePerl 5.8.0 Build 806 Setup Wizard 変わったら、Finish をクリックします。 インストールが完了したら、ウィンドウのDisplay the release notesのチャックを外してFinishをクリックします。 release notesは、 C \usr\local\html\release.html にアクセスする事でいつでも見る事が出来ます。 これで、ActivePerlのインストールが終了です。 戻る